I am using Unity engine to develop on the apple vision pro, and I am using unity Addressable system to get my clip from unity cloud, but when I build the app to the apple vision pro the clip doesnt load and I get the following on Xcode
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
WARNING: RGBA Compressed ASTC6X6 UNorm format is not supported, decompressing texture
XRGeneral Settings awakening...
UnityEngine.XR.Management.XRGeneralSettings:Awake()
[Subsystems] Loading plugin UnityVisionOS for subsystem VisionOS-Display...
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Display
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Input
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Display
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Input
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Display
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Meshing
[Subsystems] Loading plugin UnityVisionOS for subsystem VisionOS-Input...
[Subsystems] Loading plugin UnityVisionOS for subsystem VisionOS-Meshing...
New input system (experimental) initialized
[XR] Mock VisionOS Display Start
UnloadTime: 0.368833 ms
No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem is available. This feature is either not supported on the current platform, or you may need to enable a provider in <b>Project Settings</b> > <b>XR Plug-in Management</b>.
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager3:GetActiveSubsystemInstance()
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager3:OnEnable()
Creating default Volume Camera, because no active and enabled Volume Camera is present in the scene. You can disable fallback Volume Camera creation in Project Settings > PolySpatial.
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:SetupDefaultVolumeCamera()
Using the XROrigin as the parent for the default VolumeCamera.
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:SetupDefaultVolumeCamera()
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:SetupDefaultVolumeCamera()
[./Runtime/SceneManager/SceneManager.cpp line 1835305528]
Setting target frame rate
UnityEngine.XR.VisionOS.VisionOSTargetFrameRateSetter:Start()
System.Exception: Invalid path in TextDataProvider :
nBase1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle, TextDataProvider)
UnityEngine.ResourceManagement.ResourceProviders.TextDataProvider:Provide(ProvideHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.ResourceManager:StartOperation(IAsyncOperation, AsyncOperationHandle)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync()
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation()
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetReference:LoadAssetAsync()
UnityEngine.AddressableAssets.AssetReferenceT1:LoadAssetAsync()
Creator:Start()
RuntimeData is null. Please ensure you have built the correct Player Content.
UnityEngine.ResourceManagement.AsyncOperations.InitalizationObjectsOperation:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase1, AsyncOperationHandle)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync()
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation()
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetReference:LoadAssetAsync()
UnityEngine.AddressableAssets.AssetReferenceT1:LoadAssetAsync()
Creator:Start()
Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].
UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase1, AsyncOperationHandle)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync()
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation()
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetReference:LoadAssetAsync()
UnityEngine.AddressableAssets.AssetReferenceT1:LoadAssetAsync()
Creator:Start()
OperationException : Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase1, AsyncOperationHandle)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync()
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation()
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetReference:LoadAssetAsync()
UnityEngine.AddressableAssets.AssetReferenceT1:LoadAssetAsync()
Creator:Start()
MissingMethodException: Default constructor not found for type UnityEngine.ResourceManagement.ResourceManager+CompletedOperation1[[UnityEngine.Video.VideoClip, UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]