Unity addressable system with visionos

I am using Unity engine to develop on the apple vision pro, and I am using unity Addressable system to get my clip from unity cloud, but when I build the app to the apple vision pro the clip doesnt load and I get the following on Xcode

The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
WARNING: RGBA Compressed ASTC6X6 UNorm format is not supported, decompressing texture
XRGeneral Settings awakening...
UnityEngine.XR.Management.XRGeneralSettings:Awake()

[Subsystems] Loading plugin UnityVisionOS for subsystem VisionOS-Display...
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Display
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Input
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Display
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Input
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Display
[Subsystems] VisionOS XR Plugin successfully registered Provider for VisionOS-Meshing
[Subsystems] Loading plugin UnityVisionOS for subsystem VisionOS-Input...
[Subsystems] Loading plugin UnityVisionOS for subsystem VisionOS-Meshing...
New input system (experimental) initialized
[XR] Mock VisionOS Display Start
UnloadTime: 0.368833 ms
No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem is available. This feature is either not supported on the current platform, or you may need to enable a provider in <b>Project Settings</b> > <b>XR Plug-in Management</b>.
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager3:GetActiveSubsystemInstance()
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager3:OnEnable()

Creating default Volume Camera, because no active and enabled Volume Camera is present in the scene. You can disable fallback Volume Camera creation in Project Settings > PolySpatial.
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:SetupDefaultVolumeCamera()

Using the XROrigin as the parent for the default VolumeCamera.
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:SetupDefaultVolumeCamera()

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:SetupDefaultVolumeCamera()

[./Runtime/SceneManager/SceneManager.cpp line 1835305528]

Setting target frame rate
UnityEngine.XR.VisionOS.VisionOSTargetFrameRateSetter:Start()

System.Exception: Invalid path in TextDataProvider : 

nBase1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle, TextDataProvider)
UnityEngine.ResourceManagement.ResourceProviders.TextDataProvider:Provide(ProvideHandle)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.ResourceManager:StartOperation(IAsyncOperation, AsyncOperationHandle)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean)
UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync()
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation()
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetReference:LoadAssetAsync()
UnityEngine.AddressableAssets.AssetReferenceT1:LoadAssetAsync()
Creator:Start()

RuntimeData is null.  Please ensure you have built the correct Player Content.
UnityEngine.ResourceManagement.AsyncOperations.InitalizationObjectsOperation:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase1, AsyncOperationHandle)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync()
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation()
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetReference:LoadAssetAsync()
UnityEngine.AddressableAssets.AssetReferenceT1:LoadAssetAsync()
Creator:Start()

Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].
UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase1, AsyncOperationHandle)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync()
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation()
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetReference:LoadAssetAsync()
UnityEngine.AddressableAssets.AssetReferenceT1:LoadAssetAsync()
Creator:Start()

OperationException : Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1:Start(ResourceManager, AsyncOperationHandle, DelegateList1)
UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase1, AsyncOperationHandle)
UnityEngine.AddressableAssets.Initialization.InitializationOperation:CreateInitializationOperation(AddressablesImpl, String, String)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync(String, String, Boolean)
UnityEngine.AddressableAssets.AddressablesImpl:InitializeAsync()
UnityEngine.AddressableAssets.AddressablesImpl:get_ChainOperation()
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
UnityEngine.AddressableAssets.AssetReference:LoadAssetAsync()
UnityEngine.AddressableAssets.AssetReferenceT1:LoadAssetAsync()
Creator:Start()

MissingMethodException: Default constructor not found for type UnityEngine.ResourceManagement.ResourceManager+CompletedOperation1[[UnityEngine.Video.VideoClip, UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

Your addressables settings are pointing to a location where it can’t find the catalog. Is this group local or remote? Do you have build remote catalog enabled? Did you put the correct remote path to load the catalog? If there’s some authentication required, did you add it to your code?

Also, if the group is local, you should enable “build addressables before build”, it may be the case that you’re making a build, but not building the addressables, so the build doesn’t contain them