I have a texture that is 13x25 it’s not a power of two and I read somewhere that if I use RGBA 16 or 32 Bit for the texture format that shouldn’t matter and it wont compress it, making it have no antialiasing. It does gives it antialiasing though and I don’t know why. Here are the pictures, one is a power of two and the other isnt.

My question is how do I make a texture that isn’t a power of two that doesn’t have antialiasing?
Thanks.