Im getting a seperate instance of the UniversalAdditionalLightData attached to each of my lights in my scene, this results in a missing mono script even though its just duplicating the LightData.
is there anything i can do to fix thi, or is it a unity bug ?
This of those things I hope removing built-in will get rid of.
Anyway, you can use the light explorer to more quickly find your lights and remove the duplicate components.
In this case though it’s strange, it seems like the GUID’s or something for the components got mixed up, so the component appeared to be gone and thus caused a duplicate. Cause normally a duplicate is impossible.
Not sure what could have happened in the project to cause this, usually if i have an issue it’s related to prefabs.