Unity Admob not showing production ads [SOLVED]

Hello,

I have been searching all over the interweb for a solution, but cannot find any. So I decided to try my luck here and see if anyone can help me fix my issue.

I am using AdMob in Unity and got all of the Test Ads working perfectly. When I switched to the production appId and adUnitId, the banners and ads no longer load.

I built it to my Android, I also loaded it as a BETA app release on Google Play. I do not understand why I am not getting any ads.

This is my code:

using UnityEngine;
using GooglePlayGames.BasicApi;
using GooglePlayGames;
using GoogleMobileAds.Api;
using System;

public class GoogleServicesHandler : MonoBehaviour
{
    public GameController gameController;
    public static GoogleServicesHandler instance;
    private bool signedIn => Social.localUser.authenticated;
    private bool useLocalLeaderboard;
    private BannerView bannerView;
    private RewardBasedVideoAd rewardBasedVideo;
    private string iosLeaderboardId = "TopPlayerScoresiOS";


    private void Start()
    {
        if (!signedIn)
        {
            //Check if the device can reach the internet via a carrier data network or wifi
            if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork ||
                Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork)
            {
#if UNITY_ANDROID
                PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().Build();

                PlayGamesPlatform.InitializeInstance(config);
                PlayGamesPlatform.DebugLogEnabled = true;
                PlayGamesPlatform.Activate();
                SignIn();
            }
        }
        string appId = "ca-app-pub-2650981032277620~4922009643";
#elif UNITY_IPHONE
        if (!signedIn)
        {
            //Check if the device can reach the internet via a carrier data network or wifi
            if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork ||
                Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork)
            {
                SignIn();
            }
        }
        string appId = "ca-app-pub-2650981032277620~8515151556";
            //Do gamecenter stuff here.
#endif
        MobileAds.Initialize(appId);
        rewardBasedVideo = RewardBasedVideoAd.Instance;
        // Called when the user earns reward for watching entire video.
        rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
        // Called when the ad is closed.
        rewardBasedVideo.OnAdClosed += HandleRewardBasedVideoClosed;
    }
    

    private void SignIn()
    {
        Social.localUser.Authenticate(success => { Debug.Log("Login success: " + success); });
    }

    public void RequestRewardBasedVideo()
    {
#if UNITY_ANDROID
        string adUnitId = "ca-app-pub-2650981032277620/6349643906";
#elif UNITY_IPHONE
            string adUnitId = "ca-app-pub-2650981032277620/6732787280";
#else
            string adUnitId = "unexpected_platform";
#endif

        // Create an empty ad request.
        AdRequest request = new AdRequest.Builder().Build();
        // Load the rewarded video ad with the request.
        rewardBasedVideo.LoadAd(request, adUnitId);
    }

    public void UserOptToWatchAd()
    {
        if (rewardBasedVideo.IsLoaded())
        {
            rewardBasedVideo.Show();
        }
    }

    public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
    {
        print("Requesting video ad");
        RequestRewardBasedVideo();
    }

    public void HandleRewardBasedVideoRewarded(object sender, Reward e)
    {
        gameController.score = gameController.score * 2;
        gameController.GameOver();
    }




    public void RequestBanner()
    {
        print("Requesting Banner Ad");
#if UNITY_ANDROID
        string adUnitId = "ca-app-pub-2650981032277620/6912203574";
#elif UNITY_IPHONE
                string adUnitId = "ca-app-pub-2650981032277620/8870374778";
#else
                string adUnitId = "unexpected_platform";
#endif

        // Create a 320x50 banner at the top of the screen.
        bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom);

        // Create an empty ad request.
        AdRequest request = new AdRequest.Builder().Build();

        // Load the banner with the request.
        bannerView.LoadAd(request);
    }

    public void DestroyAd()
    {
        bannerView.Destroy();
    }

    public void UnlockAchievement(string id)
    {
        if (signedIn)
        {
            Social.ReportProgress(id, 100, (bool success) => { });
        }
    }

    public void ShowAchievementsUI()
    {
        if (signedIn)
        {
            Social.ShowAchievementsUI();
        }
    }

    public void SendScoreToLeaderboards(long score)
    {
        if (signedIn)
        {
#if UNITY_ANDROID
            Social.ReportScore(score, "CgkI0IuFrcsLEAIQAQ", success => { });
#elif UNITY_IOS
            Social.ReportScore(score, iosLeaderboardId, success => { });
#endif
        }
    }

    public void ShowLeaderboardsUI()
    {
        if (signedIn)
        {
            Social.ShowLeaderboardUI();
        }
    }
}

I also forced resolve and it resolves android dependencies successfully.

What am I missing or doing wrong?

OK, so all I had to do was wait a little bit for AdMob to fill the ad-space. [SOLVED!]