Hi, I upgraded Unity Ads to the latest version (2.0.5) from the Asset Store.
On iOS 10, iPhone 6, the video ad shows ‘Buffering’ for about three seconds (with spinning arrows), and the message ‘This video ends in 30 seconds’… , it doesn’t start playing at all, then it instantly skips to the static end screen.
When closed, the reward is not triggered (ShowResult.Finished isn’t called).
Same thing whether in Test mode or not.
Unity version is 5.4.2f2.
Works properly with iOS 9.
Here are logs from Xcode:
I/UnityAds: +[UADSApiSdk WebViewExposed_logInfo:callback:] (line:57) :: Unity Ads event: sending start event to https://adserver.unityads.unity3d.com/mobile/gamers/…/[ID]
E/UnityAds: +[UADSApiSdk WebViewExposed_logError:callback:] (line:47) :: Unity Ads video player stuck to 40ms position
I/UnityAds: +[UADSApiSdk WebViewExposed_logInfo:callback:] (line:57) :: Requesting ad plan from https://adserver.unityads.unity3d.com/games/[ID] /fill?advertisingTrackingId= …
I/UnityAds: +[UADSApiSdk WebViewExposed_logInfo:callback:] (line:57) :: Unity Ads server returned game advertisement