Has anyone else experienced crashing in iOS builds when migrating from 5.1 / Asset package to the integrated Ads in 5.2? We’ve removed the old Unity Ads asset from our project and activated the service within the editor. It seems to be linked up to our account correctly - we don’t see any errors within Unity.
However, when we build the project, we get a crash on launch. This appears to be where its erroring in XCODE:
We are not able to run 5.2 iOS builds either unless we turn Unity Ads off but we get a different error at runtime. We get EXC_BAD_ACCESS from vm::Method::GetParamCount.
We are using Unity Ads. After upgrading to 5.2 i removed the plugin and tried to use the build-in solution (via the new services window). This was getting me a crash on vm::Method::GetParamCount.
When I disabled Unity Ads on the services tab and rolled back to the Unity Ads plugin everything started to work again.
FWIW, i had build errors in xcode after updating to integrated UnityAds in 5.2.
I removed the xcode folder and built back from Unity (instead of simply appending), and rebuilt in xcode, and it did work.