Created a simple test project with latest Ads asset store package, and that builds without problems on Cloud Build using Unity 4.6.8f1. You can see the source code at GitHub - rasmus-unity/CloudBuildAdsTest46
Just to be sure, have you added files in Assets/Plugins/iOS/UnityAds.framework/Headers to your repo?
I’ve checked the repo and yes the files are there. It’s so weird that a local build works absolutely fine. Funny enough, last night it suddenly came up with same error (locally) but I updated to the latest Unity Ads plugin and it went away (and has done since). I wonder if there is some post process that is messing it up.
Atm, I have no idea how to get UCB working to find the header file :\
Ok, I’ll continue the thread there. However would be good if you can provide an example of a project which fails to build on Cloud Build. I got my project above to build, so I believe it’s possible to make it work.