In that case - you might be able to edit the generated Android project and integrate Ads to it - but I can imagine this makes it quite difficult to combine with the logic in your visual novel.
You can also integrate on native Android and iOS - apps included. Games usually perform better, but apps are allowed, as long as they comply with the terms of service:
I’ve tried the official library for native android
in my latest kids tube app.
I’ve noticed that the Unity video ad leaves an overlay on the youtube player view and so it stops as it detects an overlay, even though the ad is finished and closed.
I wonder why I can’t submit an issue on their github page? Or else where I can report an issue?
If you are having issues integrating Unity Ads into your project, I would suggest looking into using Enhance. Enhance is not a network. Enhance will get Unity integrated into your app in a few minutes without you having to worry about a bunch of coding. For Tyranobuilder, we offer ZeroCode options that will get ads like banners or preroll ads in your game super easily!