I have a very simple problem. I gave my project an ID and I copied AdsInitialization script from Unity’s guide. I put that script to an empty game object and I wrote my Android and IOS game ID. When I start the game, I get nothing in the console and I should get something. Please help. This is the code I used:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Advertisements;
public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener
{
[SerializeField] string _androidGameId;
[SerializeField] string _iOSGameId;
[SerializeField] bool _testMode = true;
private string _gameId;
void Awake()
{
InitializeAds();
}
public void InitializeAds()
{
_gameId = (Application.platform == RuntimePlatform.IPhonePlayer)
? _iOSGameId
: _androidGameId;
Advertisement.Initialize(_gameId, _testMode, this);
}
public void OnInitializationComplete()
{
Debug.Log("Unity Ads initialization complete.");
}
public void OnInitializationFailed(UnityAdsInitializationError error, string message)
{
Debug.Log($"Unity Ads Initialization Failed: {error.ToString()} - {message}");
}
}