We implemented Unity Ads on our Android game, and the test samples (“this would be your banner”) displayed properly in test mode.
However, after getting rid of test mode and making a build, banners are not showing, while interstitials are working just fine. I’m getting the following errors:
Banner_Android Placement Banner_Android failed to fill!
No fill for placement Banner_Android
I’m also getting this error every time I try to reload the banner (after calling Advertisement.Banner.Hide(true)):
A Banner is already in use, please call destroy before loading another banner!