Dear Unity users,
Would you like to post your review about the new Unity Ads here
Oh, and in case you select something else than âPerfectâ, please tell your reasons and weâll fix it
Cheers,
Heikki
UnityAds Product Manager
When I query if a picture zone ad is ready I always get back false. If i switch the zone in the admin menu to video it will work. Also, are keys no longer required for incentives when using the asset downloaded from the Unity asset store? Sometimes I query if an incentive ad is ready, I receive a true and then I get an error when actually attempting to show the ad(Might be something i am doing weird) most of the time it works (and I can code around that âŚits just annoying). Am I suppose to only use the default zones that are created when adding a new game on the admin site or should I be able to create my own? I know the old site had a way to create your own zones and required you to create individual incentive keys. Thatâs all I can think of off the top of my head. I have some other issues, but will need to check back to the list I was keeping.
Hi needhamca,
Pictures zones isReady: this probably because there is no campaigns available for your device/country combination. We are working hard to bring in more advertising campaigns with wider targets.
Rewarded ads: Keys are not required anymore. Weâve simplified the reward handling as the old way to use them was (IMO) a bit too complicated. You should use the resultCallback in ShowOptions and check for ShowResult.Finished. Then you can give the reward item(s) to the user.
Also: it is good idea to use the default rewarded zone for that, because it has already a configuration that makes most sense (no skipping, videos only)
Zones: Right now you can use only the default zones that are created when you add your game. There is a problem in our admin that sometimes messes-up the zone configuration. We have disabled adding new zones / deleting existing ones, until we get that bug hunted and exterminated. Sorry about this.
Cheers,
Heikki
OK, Thanks for the response. I do like the Unity Ad system. It was pretty easy to incorporate. Sounds like everything will be fine given time and more campaigns. Yes, the default zones were enough to get started.
Is unity Ads supported in every country ?
Also wondering how do i know if the ads canât show in case i reach the maximum, does the Advertisement.Ready() ever become true in that case ? If so does the show() function send back a result with ShowResult.Failed ?
Iâd like to show another ad in case im sure UnityAds canât show it but i donât know how to handle it.
Hi Elzean,
You can use Advertisement.isReady() for that purpose.
Advertisement.isReady() will return true after a cooldown period makes the ads available to this particular user again. (Cooldowns are user specific)
Ads running out usually happens only in countries where there are not that many campaigns. In normal gaming sessions user in any english speaking countries will not run out of ads.
Cheers,
Heikki
Do you have a average value for the cooldown, iâd like to know if itâs something short such as 30s / 60s or long such as 10 min.
I code my game so ads only show randomly around 30% of the times when the player restart the game , i didnt want to spam the player.
1 game session should be 10s to 50s.
So may be i donât even need to do that and just let UnityAds handle it ?
Hi,
I might have expressed myself a bit unclearly:
In normal case there are many (tens, sometimes hundreds) different ads available for your user: these you can simply show one after another without any pauses (the system does not enforce cooldowns between different ads). For these you can implement a limiter yourself (like Elzean has done)
But once the user has seen ALL campaigns that are available to them, we release campaigns from âcooldownâ one by one after a certain time has elapsed (between 1-4 hours, based on user specific valuations). This usually happens only in countries where not that many ads are available.
Cheers,
Heikki
This makes me curios, if youâre using the video ads for rewards, what happens if there isnât an available ad for this? Does the user just get the reward without seeing an ad? And what if the user is for example blocking the unity ads IP in their router?
Iâve been trying out Unity Ads and had a couple of issues. Iâd be very grateful for your input Heikki.
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I have added my game twice on the website, once for iOS and once for Android. The iOS one seems to work fine, but I canât enable Monetization for the Android one. Message: âYou cannot enable ads because gameâs details are missingâ. I have added the details multiple times and it makes no difference (as an unpublished Android game). I might be having issues because I created the Android game back when it was Everyplay GameAds. I would delete it and start again, but I canât see any option to do this?
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Another website issue. Changing my company info in Account doesnât work. In fact the âSave Changesâ button seems completely unresponsive.
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Clicks on an advert go through to the game when running in editor (you can click GUI buttons through the advert). I havenât been able to test if this is the same running on a device due to (1). Using Unity 4.6.0b18.
Thank you!
I resolved my first issue by creating a new game for Android on the Unity ads site. Now I just need to be able to delete the old one.
The unity ads page seems to be broken for chrome in mac os x , it just keeps refreshing the dashboard and does not let me click anything.
Update: It works fine in chrome in windows, but it is broken in chrome for mac os x
The quick start guide points here:
http://unityads.unity3d.com/help/Documentation for Publishers/Integration-Guide-for-Unity-Asset-Store
But that gives a 404
The only problem that Iâve been having with Unity Ads is with the Picture ads. They seem to be click-through and they only show one placeholder ad (it seems). Also I canât close the add using the âXâ button.
Any input on that? Iâm planning on launching my game very soon!
Video ads work fine btw.
how much can you yearn with unity ads?
From the Monetisation FAQ:
Integrating unityads was a breeze
However I am experiencing crashes when I press the back button during the video ad playback. Is this a known issue?
Glad to hear it was easy to setup! Odd that youâre getting crashes, though. Whatâs the device and version of Android that youâre testing this on? Also, which version of Android are you targeting when you build your APK?
Device: Nexus 7 2nd gen, Android 4.4.4
Target SDK: API 16
Min-SDK: API 9