The following function is not called
public void OnUnityAdsReady (string placementId) {
// If the ready Placement is rewarded, activate the button:
Debug.Log($"UnityAds ready for placementId {placementId}");
}
This is called for video
ads but not for rewardedVideo
in TEST Mode.
I see following message on console:
sendPlacementStateChangedEvent,
(
rewardedVideo,
WAITING,
"NO_FILL"
)
When I look unity dashboard I see the following image (this is also interesting):