Unity Ads vs Offline Users?

I have no experience with Unity Ads yet. I’ve almost finished developing my first game, and I have decided to add Unity Ads in between restart of gaming sessions (with permission to skip the videos after 5 seconds).

It just struck me, what if the user is offline? I wouldn’t want to show ads offline if it won’t increase my revenue. So do I need to handle this usecase in my code or how should I approach this problem?

It’s being handled by the Ads SDK. If user is offline, so there is no video to show, Advertisement.IsReady() will simply return false.

/Rasmus

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Thanks for the fast reply.