Unity AI - Fully Autonomous Hide and Seek Game with Adaptive NPCs

Hey there. I have just released a Learning Course for building a fully autonomous Hide and Seek game in Unity with Behavior Trees.

The course gives you a pretty good knowledge on how to prepare and develop adaptive NPC’s in your games.

If you are interested, there are also 100 free coupons and a 64% discount in case you miss the free coupons.

Interested, check this link:
Unity AI Guide - Build Fully Autonomous Game with Adaptive NPCs

cheers