Unity always detects controller input

Whenever I try and do anything with my Nintendo Pro Controller in unity (Listen for inputs in the Input Manager, playing the scene, or even building and running the scene), Unity always thinks that every button is being pressed on every frame of the game, making it very difficult to test. I’ve tried disconnecting and reconnecting, using a different controller, restarting unity, and even restarting the computer. Any help solving this would be immensely appreciated, as it would help me to make progress on my game again!

Did you ever find a solution? My switch pro controller is messing UICanvas Event system. If I press any button with mouse the buton will keep be pressed all the time.