Unity & QuadBuffer

I have read that Unity cannot currently use QuadBuffer technology. I would like to know if anyone knows if there is any development in that sense, maybe for Unity3? Thanks.

I don't know, but if you need this for 3d stereo rendering you might consider doing it in a different way using a Matrox DualHead 2 go or similar.

Yes, In Unity 3d active, passive and anaglyph stereoscopy is possible without quadbuffer, I am working for active stereo since last six month and finally i succeed in stereoscopy.


I’ve sent feedback here: http://feedback.unity3d.com/unity/all-categories/1/hot/active/3124--quad-buffer-stereo. Please vote for it if this is still giving you trouble, too!