Unity and Allegorithmic - YAY

Development platform company Unity has formed a new technical collaboration and business partnership with Allegorithmic, the specialist in texture compression.
The new deal will see Allegorithmic’s Substance toolset integrated into the Unity Engine and Editor in November.

“Unity Technologies is clearly the number one game engine when it comes to online and mobile distribution, and in that way they are a perfect fit for us,” said Allegorithmic CEO Dr Sebastien Deguy.
“Getting into Unity’s massive penetration means our technology is now well on the way to becoming a new game industry standard. We are looking very much forward to seeing exactly how fantastic a tie between our products can be, now both our development teams are committed to making it not only happen, but be truly great.”
In the wake of the immenant release of Unity 3, Unity has confirmed that the Allegorithmic integration will be free to all users of the eagerly anticipated new version of the development platform. The integration is due in November, sometime after the release of Unity 3, which is expected shortly.

Great to see all this middleware coming into Unity. Not sure how much Allegorithmic will help our stuff since we keep the texturing nice and simple (i.e not a heavy download) but it’s definitely a welcome addition to Unity.

With all this middleware joining the Unity family, I’d like to vote for something like Kynapse to be integrated. The focus right now seems to be in graphic performance where as I personally would like to see more ‘gameplay’ tools added.