Unity and Blender - What should I know about using Blender to create Unity3D assets?

Blender seems to be a very powerful (yet somewhat overlooked) 3D creation tool, but its workflow is very different when comparing it to that of Maya or XSI. I’ve worked with blender a bit and have come across a few problems when creating assets for Unity. for example, when I tried to create a 2-poly plane to use in Unity (for iOS and other mobile development) it wouldn’t receive textures in Unity.

So that said, what should I know about exporting assets from Blender for use in Unity? Are there any tips or repositories of tips that you know of that could be of use to me or anyone on the site?

You have to UV map anything to use it with Unity; this applies to all 3D apps. Other than that, this is a vague question…you’d be better asking a specific question if you run into any more problems.