Unity and C4D

Hey guys,

I work for a university doing video production work. Recently they purchased a system that can extract 3D models from cat scans. So now we are using cinema 4D to texture and fix these models up with the goal of providing accurate professional models for the students to look at.

I am trying to find a good way to present it to the students. Unity seems to be able to import c4D files well as I have seen through the trial version. Is this a good route to go?

I want to make a player that can make certain layers of the human body visible and invisible, as well as have the functionality for users to orbit and zoom into the 3D models. How could this be done, is it possible?

Thanks!

i don’t use C4D so i can’t help there but this is definitely doable, check out this project by another user:

http://forum.unity3d.com/viewtopic.php?t=8183

: )

I just checked out that project, thanks for the link! That is essentially exactly what I need to create.

How much work would that take? Since I haven’t used Unity yet, is it mostly all coding, or drag and drop features.

What I am trying to get at is, would this take a year to make starting from knowing nothing, or is this sort of interface easier then it looks.