Hey guys, i was thinking recently about the real time global illumanation and how it will make the graphics better, by getting rid of the lightmap and having fully dynamic lighting.
Will we see this in unity4.5 or something ? especially it’s already included in cryengine 3 and will be included in Unreal engine 4.
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Check out Kurt Loeffler’s Unity DX11 Contest Voxel Cone Traced Lighting demo
http://forum.unity3d.com/threads/166827-Voxel-Cone-Traced-Lighting-DX11-Contest
Its the same technique they used in Unreal Engine 4 demo.
And I think Unity would definitely include this in the future version - probably sooner rather than later.
yes, I’ve seen it, it’s a cool one, but don’t you think that it requires DX11 ?
in cryengine3 you can do it with DX9 as well.
And? Any Windows version that you’re going to be targeting that has the power behind it to handle GI is going to support DX11 anyway.
Voxel Cone Traced Lighting is better than CryEngine DX9 fake GI.
CryEngine fake GI is more like a complex bloom extension. Voxel Cone Traced Lighting really simulates physical boucing of light.
Athomield, why don’t you just try what you think that better fits your project ?
any news on this Voxel Cone Traced Lighting in Unity? it seems it is dead… ![]()
This is the greatest thing unity will have, only this will convince me to move to UNITY definitively!
but that video is 7 months old and we din’d have any news from the developer, it’s sad…![]()
Did the guy who did voxel cone tracing make claims that it would turn into a part of unity or an asset you could buy?
I thought it was just a research paper and an implementation for a contest.
It’s unlikely that Kurt still works on the his GI.
But someone else is working on a realtime GI solution for the Asset Store. Look here
does mean you will move to unity definitively and pay for pro?
Also why is it so important? Are you trying to develop a game to AAA standard?
By the way Unreal Engine 4 won’t have dynamic global Illumination (edit wrong indeed)
Sorry what I mean is click here to find out more
“does mean you will move to unity definitively and pay for pro?”
YES
“Also why is it so important? Are you trying to develop a game to AAA standard?”
Global illumination is very important to my project(s), (It’s not a game) i’m develop a 3D viz explorer for history events and places for people explore and learn, like Titanic, etc, i need the GI to have believable scenes and atmospheres, Unity is great because it can play on a web browser and mobile devices.
and already have everything what i want except GI, and i’m also looking for streaming terrain on unity, any advice?
“By the way Unreal Engine 4 won’t have dynamic global Illumination”
UE4 will have GI but the next gen consoles will not, my other option is Cryengine not UDK ![]()
well maybe Unity 5 will implement by default a decent Dynamic GI…
That is wrong.
EPIC scrapped the sparse voxel octree GI. But it comes with another dynamic lighting solution.
Ok, for anyone interested on a Dynamic global illumination solution here is a topic about someone that already is working on it
please visit and vote the poll.
link: http://forum.unity3d.com/threads/192009-Realtime-GI-System-Indirect-Ilumination-(WIP)
Yep that is the thread I’ve already mentioned in my initial post here ![]()
But you shouldn’t get too excited until we know how much of an performance impact that actually has.
oh now I understand your reason.
Sounds like an interesting and fun project you’re working on.
Have you made most of the content?
“streaming terrain on unity, any advice?”
no sorry Almaj, I haven’t explored that area much, but I think I’ve seen something like that in the asset store a long time ago.
I’ll try to find it and put the link here
heres the link but I think you probably should stay away from it, I don’t think it’s been developed and has bad review, but you get the idea on how it was achieved
Tanks.
it’s a long term project and it will be free of charge for everyone, its like google earth street view but in fully 3D immersion (with Oculus support)
the content i have is mostly vegetation (trees, bushes, flowers, plants etc…) first i want to mimic Nature as real as i can,
that’s why I need a good Dynamic Global Illumination, water is another thing that is not very good in unity, it eats a lot of FPS
i’m targeting for PC, LINUX, MAC and Web browsers, not sure about mobile devices for now…
as soon i have something more consistent to show I will make a new thread about it.