It is normal that during game development you have to analyse crash logs, but it’s very hard to get any information from them if crash symbolication doesn’t work.
I want to know what is the way to make Xcode work when it comes to crash logs symbolication. Usually I get the following crash description (I’m pasting only crashed thread):
Thread 0 Crashed:
0 <my_games_name> 0x0123d88c 0xa3000 + 18458764
1 <my_games_name> 0x0165a650 0xa3000 + 22771280
2 <my_games_name> 0x010fbbac 0xa3000 + 17140652
3 <my_games_name> 0x0182b774 0xa3000 + 24676212
4 <my_games_name> 0x018cd7c4 0xa3000 + 25339844
5 <my_games_name> 0x018cd948 0xa3000 + 25340232
6 <my_games_name> 0x018d1bbc 0xa3000 + 25357244
7 <my_games_name> 0x018d3ad0 0xa3000 + 25365200
8 <my_games_name> 0x0183b8f0 0xa3000 + 24742128
9 <my_games_name> 0x0183c188 0xa3000 + 24744328
10 <my_games_name> 0x01857f48 0xa3000 + 24858440
11 <my_games_name> 0x011a526c 0xa3000 + 17834604
12 <my_games_name> 0x0024b0b8 0xa3000 + 1736888
13 <my_games_name> 0x0032b9b0 0xa3000 + 2656688
14 <my_games_name> 0x00329cc4 0xa3000 + 2649284
15 <my_games_name> 0x00260554 0xa3000 + 1824084
16 <my_games_name> 0x00260454 0xa3000 + 1823828
17 <my_games_name> 0x013e162c 0xa3000 + 20178476
18 <my_games_name> 0x01472ca0 0xa3000 + 20774048
19 <my_games_name> 0x01472c6c 0xa3000 + 20773996
20 <my_games_name> 0x0147331c 0xa3000 + 20775708
21 <my_games_name> 0x01466de0 0xa3000 + 20725216
22 <my_games_name> 0x01467318 0xa3000 + 20726552
23 <my_games_name> 0x014758f8 0xa3000 + 20785400
24 <my_games_name> 0x013ca8e4 0xa3000 + 20084964
25 <my_games_name> 0x01445d04 0xa3000 + 20589828
26 <my_games_name> 0x01296b70 0xa3000 + 18824048
27 <my_games_name> 0x012408d4 0xa3000 + 18471124
28 QuartzCore 0x2fbcc9ca CA::smile:isplay::smile:isplayLinkItem::dispatch() + 94
29 QuartzCore 0x2fbcc774 CA::smile:isplay::smile:isplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 340
30 IOMobileFramebuffer 0x327c676a IOMobileFramebufferVsyncNotifyFunc + 102
31 IOKit 0x2e464a72 IODispatchCalloutFromCFMessage + 246
32 CoreFoundation 0x2d742e1e __CFMachPortPerform + 134
33 CoreFoundation 0x2d74d9dc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
34 CoreFoundation 0x2d74d976 __CFRunLoopDoSource1 + 342
35 CoreFoundation 0x2d74c14a __CFRunLoopRun + 1394
36 CoreFoundation 0x2d6b6c22 CFRunLoopRunSpecific + 518
37 CoreFoundation 0x2d6b6a06 CFRunLoopRunInMode + 102
38 GraphicsServices 0x323aa27e GSEventRunModal + 134
39 UIKit 0x2ff5a044 UIApplicationMain + 1132
40 <my_games_name> 0x000aa15c 0xa3000 + 29020
41 libdyld.dylib 0x38421ab4 start + 0
In the best case scenario Xcode translates methods symbols to:
___lldb_unnamed_function86553$<my_games_name> + 200
I tried different Xcode project settings from this post: http://www.markj.net/ios-crash-reports-unity3d-symbolicate/
I also tried to symbolicate manually with these instructions: Symbolicating an iOS crash log without the original dSYM file (Example)
I tried enabling custom crashes (CrashReport.h: #define ENABLE_CUSTOM_CRASH_REPORTER 1)
No luck so far.
I’m using Unity 4.3.1, Xcode 5.0.2, Maverics 10.9.1.
Can anyone help me? I would really like to have meaningful information from Unity crash logs.