Hi, Unity has iOS 7 as the lowest it can go.
I’ve made an app for a non profit and it only requires Location services and then to send an email by using the native email client of the phone.
It works fine btw, but i have it as requiring iOS8.
Wanting to grab as many devices as possible, will it work if i set the setting in Unity as “unknown” and then in Xcode set it to 6?
It’s highly unlikely to work, but anything less than iOS7 or 8 isn’t really used anymore.
–Eric
I know people with iPhone 4S phones and some that "haven’t updated for years. Since this isn’t a game or something like that i wanted to cover as many bases as possible.
Seems like it would be pretty easy to write in Xcode & Swift. Have you considered this? It would seem to give you a lot more flexibility in terms of supported iOS versions.
I’d have to learn swift and also maintain a different iOS and Windows version.
Unity 5.3.x still supports iOS 6.
Though Apple seems to be caring less and less for anything below iOS 8. For example Xcode 8 can’t deploy to iOS 7 and older devices (though it seems still capable producing builds for these versions).
Yeah i just noticed earlier today that xcode didn’t have 7, but it happily did a working build with ios7 set in unity.