Unity and Kinect - Audio Interation

Hi,

I am working on a project, trying to integrate Microsoft Kinect’s functionality in Unity. I am using Zigfu and (nearly) everything works fine so far. In this thread I learned that audio is not supported by Zigfu in the current version: http://forum.unity3d.com/threads/136064-Kinect-Audio-Input

Now I want to P/Invoke from Unity into the Kinect API from the Kinect SDK. How does that work? Does anybody have a C# example code to P/Invoke into Kinect’s API?

I want to create a very simple scene that demonstrates the audio functionality of Kinect in Unity: clicking a GUI button starts/stops the recording. The recording is then saved into a file. That’s all.

Thanks for your help!

I’m looking for it too.
have you succeed with it?