Unity and Maya 2011 Skinning Tools

Hello -

I’m an experienced Maya character TD, but am new to Unity.

Yesterday, I finished skinning a character using Maya 2011’s “Dual Quaternion” skin clusters.
I’m very happy with the results in Maya, Unity appears to be treating my skin clusters as “Classic Linear” clusters.

Does anyone know a of a way to read Maya’s new skinning options (particularly Dual Quaternion skin clusters) into Unity 3.1?

Thanks in advance!

Unity does not support it. That is a Maya feature.

When you import a mesh from maya into unity with skinning unity rereads the skinning information you import, it can only read it as linear and limits the max influences to “1,” “2” and “4”

Ok, got it… Thanks for the fast reply, Mixamo!