Unity and mobile screen resolutions and settings

For the UI:

Here are some notes on UI Anchoring, Scaling, CanvasScaler, etc:

https://discussions.unity.com/t/845782/4

https://discussions.unity.com/t/848795/5

For the sprites:

Everything is tied (by default) to camera .orthographicSize… go look at the docs, make a blank scene, drag some sprites in and fiddle with it… it will become obvious pretty soon how this size maps to vertical worldspace.