Hey all, just drafted a quick walkthrough of building a 360 photo viewer for Oculus Go with Unity.
Thanks for this. Our Go arrived today and we’re eager to put some of our Gear VR stuff onto it.
Thanks for this!
I have a question (which I also posted on Medium): since you’re using a Mac, could you please share which versions of OS / Unity / Oculus Plugin / Runtime / Utilities are you using? I can’t get your project to run on 2017.4.1f1, having bunch of errors like:
Could not load symbol ovrp_SetThreadPerformance : (null)
…
My set up is:
Unity v2017.4.1f1, Oculus Utilities v1.25.0, OVRPlugin v1.14.1, SDK v0.0.0, as reported from OVRManager.Awake() method, and I assume SDK v.0.0.0 is the issue here? I have installed the Oculus Runtime 0.5.0.1beta, pretty much the latest that exist there.
I’m running MacOS Sierra 10.12.6.
By the way, when opening your project, also I get an error saying:
DirectoryNotFoundException: Directory ‘Assets/Plugins/Android/assets’ not found.