Unity and Oculus Go Tutorial: 360 Photo Viewer

Hey all, just drafted a quick walkthrough of building a 360 photo viewer for Oculus Go with Unity.

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Thanks for this. Our Go arrived today and we’re eager to put some of our Gear VR stuff onto it.

Thanks for this! :slight_smile:
I have a question (which I also posted on Medium): since you’re using a Mac, could you please share which versions of OS / Unity / Oculus Plugin / Runtime / Utilities are you using? I can’t get your project to run on 2017.4.1f1, having bunch of errors like:

Could not load symbol ovrp_SetThreadPerformance : (null)

My set up is:
Unity v2017.4.1f1, Oculus Utilities v1.25.0, OVRPlugin v1.14.1, SDK v0.0.0, as reported from OVRManager.Awake() method, and I assume SDK v.0.0.0 is the issue here? I have installed the Oculus Runtime 0.5.0.1beta, pretty much the latest that exist there.
I’m running MacOS Sierra 10.12.6.

By the way, when opening your project, also I get an error saying:

DirectoryNotFoundException: Directory ‘Assets/Plugins/Android/assets’ not found.