First of all, I used to run the Software Tools Group at Disney Interactive and the Graphics Tools Group at EA, so as an “experienced” user, I want to compliment the developers of Unity on a job well done.
Second of all, I have recently managed to get my company’s conversational intelligence system up and running as a deploy-able component within the Unity environment.
We already have some level of third-party game engine support for other technologies, but I think that the “Unity” version of our core has the potential for the tightest integration so far.
Again, nice work on a great piece of software. Like everyone else, I can’t wait for v2.5.
Guys like Jeremy and I have been around awhile, Jeremey esp.
In early days we scrambled for the occasional example of development, and then the tutorials started flowing and now theres so many user created add-ons its really hard to keep up!
Unity is certainly a unique environment to work in both for artists and coders. As an artist, I am freed from my cage, and if I was a high end coder, there would be no ceiling…
Wow, I just watched that 2006 demo. You could have been following a script that you set up beforehand, but it doesn’t seem that way with some of the digressions. Color me impressed.