Hello,
I’ve just got started with Unity, and I’m looking forward to all the creations I will make once I get around some of the teething problems with a new tool.
However, I’m having trouble finding out how to break into a script I am running.
I had the Visual Studio all set up for editing my scripts, which worked great. But now I need to set a breakpoint and see whats going on in runtime. I could’nt find a way to get it debugging, so I change it to the default code editor to try there, but that wont break either. So I tried setting the project back to VS2010, and it keeps opening the default editor!!
Could someone help me out? How do I set the project to use VS2010 (It says it is, but just opens the default text editor) and how do I set up debugging?
Thanks.