Unity and World Machine 2 Textures

Hi all… my first post here :slight_smile:

I have a question about how to import texture mask from world machine 2 into Unity using the terrain feature. i have imported the heightmesh just fine but i want to be able Unity’s texture tiling ability with masks from World Machine.

Say for example that i export a map from world machine with the colers green, gray and light brown.

Then I would like Unity to do texture tiling where:

Green=grass.jpg
gray=rock.jpg
light brown=sand.jpg

any help would be very apreciated :wink: and btw I have the free (indie) unity license.

Westmark

What you want to do is to import a splat map, and instead of picking colors each of the channels would signify a different texture. There were a number of threads on the topic, do a search for importing splat maps.

Also checkout Tom Unity Terrain Tools http://web.lemuria.org/projects/wiki/TerrainTools. He has a quick video on the page showing what it does.

Hi, how do you smoothen out the heightmap after exporting from world machine 2? Cause i can see topology layers with sharp edges in unity3d.
thanks

Hey Kourosh. I sent you a PM, and was going to post it here as well, but it isn’t in my sent folder :S

So if it works out for you could you post my ansver here for others to find? :slight_smile:

Ok, Here is the answer to my question previously asked about the proper file format while bringing heightmap from wm2 to unity3d

Westmark provided the answer:

very much appreciated! :slight_smile:

This link is invalid:sweat_smile:

here’s last version of it (no longer updated)
https://assetstore.unity.com/packages/tools/terrain/terrain-tools-64852