I have a question about how to import texture mask from world machine 2 into Unity using the terrain feature. i have imported the heightmesh just fine but i want to be able Unity’s texture tiling ability with masks from World Machine.
Say for example that i export a map from world machine with the colers green, gray and light brown.
Then I would like Unity to do texture tiling where:
What you want to do is to import a splat map, and instead of picking colors each of the channels would signify a different texture. There were a number of threads on the topic, do a search for importing splat maps.