So I just recently started using Unity and when I download it originally it didn’t come with Monodevelop. I had to go to their website and get it and it is called Xamarin.
Anyways, when I add a script and then try to double click to open it, Xamarin pulls up a new session, but not the script that I double clicked on. I have to browse for it and then when it opens the “using UnityEngine;” is up at the top but my code never autopopulates with things like GameObject or rigidbody stuff. The only auto stuff is just for C# in general.
So two issues here, but both deal with unity and Xamarin not communicating…I think.