I’m wondering if there any pipeline between Unity3D and XNA with C# ?
Nope
Unity does not run on .NET its native code etc, the only place where .NET is used in unity is for scripting it (so what you use + editor).
I’m wondering if there any pipeline between Unity3D and XNA with C# ?
Nope
Unity does not run on .NET its native code etc, the only place where .NET is used in unity is for scripting it (so what you use + editor).