Unity Android 2020.3 crashes on play market

Hi.
After update my games to Unity 2020.3.14f1 and dependencies to:
Facebook sdk 11.0.0
GoogleMibleAds 6.0.2
UnityAdsUnityAdapter 2.7.1
FacebookUnityAdapter 3.3.0
FirebaseAnalytics 8.1.0
I have a lot crash reports like this:

Native StackTrace:

Thread 0 (crashed)
0   libunity.so                        0x0000007bed425228 std::__ndk1::__tree<DelayedCallManager::Callback, std::__ndk1::less<DelayedCallManager::Callback>, memory_pool<DelayedCallManager::Callback> >::erase(std::__ndk1::__tree_const_iterator<DelayedCallManager::Callback, std::__ndk1::__tree_node<DelayedCallManager::Callback, void*>*, long>)
1   libunity.so                        0x0000007bed422c44 DelayedCallManager::ClearAll()
2   libunity.so                        0x0000007bed422ba8 DelayedCallManager::MainThreadCleanup()
3   libunity.so                        0x0000007bed413b28 delete_object_internal_step1(Object*)
4   libunity.so                        0x0000007bed4134dc delete_object_internal(Object*)
5   libunity.so                        0x0000007bed48eea0 CleanupAllObjects()
6   libunity.so                        0x0000007bed48f078 CleanupEngine()
7   libunity.so                        0x0000007bed49992c PlayerCleanup(bool)
8   libunity.so                        0x0000007bed58f298 UnityDeinitApplication()
9   libunity.so                        0x0000007bed5a3b40 nativeDone(_JNIEnv*, _jobject*)
10  base.odex                          0x0000007c000ea59c <system symbols missing>

Also I see logs like:

{ "Code": 0, "Message": "Error while connecting to ad server: Unable to resolve host \"googleads.g.doubleclick.net\": No address associated with hostname", "Domain": "com.google.android.gms.ads", "Cause": "null", "Response Info": { "Response

and

Curl error 6: Could not resolve host: cdp.cloud.unity3d.com

Do you have any idea why it’s happened and how I can resolve it? Crash rate is increased to 1.5%

1 Like

@troshchuk have you found the cause of the issue?