Hi.
After update my games to Unity 2020.3.14f1 and dependencies to:
Facebook sdk 11.0.0
GoogleMibleAds 6.0.2
UnityAdsUnityAdapter 2.7.1
FacebookUnityAdapter 3.3.0
FirebaseAnalytics 8.1.0
I have a lot crash reports like this:
Native StackTrace:
Thread 0 (crashed)
0 libunity.so 0x0000007bed425228 std::__ndk1::__tree<DelayedCallManager::Callback, std::__ndk1::less<DelayedCallManager::Callback>, memory_pool<DelayedCallManager::Callback> >::erase(std::__ndk1::__tree_const_iterator<DelayedCallManager::Callback, std::__ndk1::__tree_node<DelayedCallManager::Callback, void*>*, long>)
1 libunity.so 0x0000007bed422c44 DelayedCallManager::ClearAll()
2 libunity.so 0x0000007bed422ba8 DelayedCallManager::MainThreadCleanup()
3 libunity.so 0x0000007bed413b28 delete_object_internal_step1(Object*)
4 libunity.so 0x0000007bed4134dc delete_object_internal(Object*)
5 libunity.so 0x0000007bed48eea0 CleanupAllObjects()
6 libunity.so 0x0000007bed48f078 CleanupEngine()
7 libunity.so 0x0000007bed49992c PlayerCleanup(bool)
8 libunity.so 0x0000007bed58f298 UnityDeinitApplication()
9 libunity.so 0x0000007bed5a3b40 nativeDone(_JNIEnv*, _jobject*)
10 base.odex 0x0000007c000ea59c <system symbols missing>
Also I see logs like:
{ "Code": 0, "Message": "Error while connecting to ad server: Unable to resolve host \"googleads.g.doubleclick.net\": No address associated with hostname", "Domain": "com.google.android.gms.ads", "Cause": "null", "Response Info": { "Response
and
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Do you have any idea why it’s happened and how I can resolve it? Crash rate is increased to 1.5%