I’m not sure how to rectify this. I don’t have an android phone myself. I asked a couple of friends to download it and they both said it crashed after the “powered by unity” splash screen. Is there something I need to change within unity for it to work or in android studio? Although it hasn’t been accepted on app store yet, it worked fine with xcode builds, so I presume there won’t be a problem there, just on android
thanks in advance
There’s various websites that let you test android builds on real devices - I’ve used the samsung one in the past and it works pretty well: http://developer.samsung.com/remotetestlab/rtlDeviceList.action
Once it’s run and then crashed you can use a logger app to get the crash info back (install something like logcat on the device first).
To be honest it’s a pretty tedious process doing it remotely - you might be better getting a device from ebay to test it on. In the past I’ve picked up pretty cheap devices that had things like a broken screen/broken microphone/couldn’t be used as a phone. It doesn’t really matter if you just want to debug it.