Our Unity app is generating the following crash, sent from our users. As far as I can tell, it seems to stem from the initialization of the Unity Engine. (This app build was made with 3.5.5f3). We can’t seem to re-create it on our devices, so it is possible it is hardware related.
java.lang.UnsatisfiedLinkError: Couldn’t load mono: findLibrary returned null
at java.lang.Runtime.loadLibrary(Runtime.java:429)
at java.lang.System.loadLibrary(System.java:554)
at com.unity3d.player.UnityPlayer.(Unknown Source)
at com.unity3d.player.UnityPlayerActivity.onCreate(Unknown Source)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1072)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1836)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1893)
at android.app.ActivityThread.access$1500(ActivityThread.java:135)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1054)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:150)
at android.app.ActivityThread.main(ActivityThread.java:4385)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:849)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:607)
at dalvik.system.NativeStart.main(Native Method)