Unity Android expert needed?!?

Hi users,

I am trying to build my app for Android and have no issues on iOS. I need someone, who will be paid, to help me understand and/or error debug the logcat so I can build… I am in the dark.

Hope someone can help, thinking by teamviewer or like.

Thanks in advance.

Just post the log here, and we can take a look How To - Capturing Device Logs on Android

Here is what I get:

02-09 16:56:57.148 system_server 1065 1781 I ActivityManager START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity bnds=[360,598][530,778] (has extras)} from uid 10131 on display 0
02-09 16:56:57.202 system_server 1065 4095 I ActivityManager Start proc 30036:dk.jespermansa.numfeud13/u0a231 for activity dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity
02-09 16:56:57.392 system_server 1065 4095 D InputDispatcher Focus entered window: Window{91d0fca u0 dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity}
02-09 16:56:57.443 system_server 1065 1142 I ActivityManager Displayed dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity: +256ms
02-09 16:56:57.475 30036 30051 I dk.jespermansa.numfeud13 SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 1867mb
02-09 16:56:57.475 30036 30051 I dk.jespermansa.numfeud13 SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
02-09 16:56:57.477 30036 30051 I dk.jespermansa.numfeud13 ApplicationInfo dk.jespermansa.numfeud13 version 7.0.3 build 6ddca882-784e-4877-92ee-34594951d2e0
02-09 16:56:57.477 30036 30051 I dk.jespermansa.numfeud13 Built from ‘2018.3/release’ branch, Version ‘2018.3.5f1 (76b3e37670a4)’, Build type ‘Release’, Scripting Backend ‘mono’, CPU ‘armeabi-v7a’
02-09 16:56:57.687 dk.jespermansa.numfeud13 30036 30051 D Unity GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_
02-09 16:56:57.687 dk.jespermansa.numfeud13 30036 30051 D Unity to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image
02-09 16:56:57.687 dk.jespermansa.numfeud13 30036 30051 D Unity GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex
02-09 16:57:01.344 dk.jespermansa.numfeud13 30036 30051 I Unity NFDEBUG | DETECT: isTablet: 0, currOrien: up, iPadMode: 1
02-09 16:57:01.344 dk.jespermansa.numfeud13 30036 30051 I Unity
02-09 16:57:01.344 dk.jespermansa.numfeud13 30036 30051 I Unity (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
02-09 16:57:01.344 dk.jespermansa.numfeud13 30036 30051 I Unity
02-09 16:57:01.579 dk.jespermansa.numfeud13 30036 30100 W Unity The referenced script on this Behaviour (Game Object ‘StrMsg’) is missing!
02-09 16:57:01.579 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:01.579 dk.jespermansa.numfeud13 30036 30100 W Unity (Filename: Line: 294)
02-09 16:57:01.579 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:01.582 dk.jespermansa.numfeud13 30036 30100 W Unity The referenced script on this Behaviour (Game Object ‘StrMsg’) is missing!
02-09 16:57:01.582 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:01.582 dk.jespermansa.numfeud13 30036 30100 W Unity (Filename: Line: 294)
02-09 16:57:01.582 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:01.868 dk.jespermansa.numfeud13 30036 30097 E Unity -------- GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0).
02-09 16:57:01.868 dk.jespermansa.numfeud13 30036 30097 E Unity
02-09 16:57:01.868 dk.jespermansa.numfeud13 30036 30097 E Unity
02-09 16:57:01.868 dk.jespermansa.numfeud13 30036 30097 E Unity
02-09 16:57:01.868 dk.jespermansa.numfeud13 30036 30097 E Unity
02-09 16:57:01.868 dk.jespermansa.numfeud13 30036 30097 E Unity (Filename: Line: 682)
02-09 16:57:01.868 dk.jespermansa.numfeud13 30036 30097 E Unity
02-09 16:57:01.957 dk.jespermansa.numfeud13 30036 30100 W Unity The referenced script (Unknown) on this Behaviour is missing!
02-09 16:57:01.957 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:01.957 dk.jespermansa.numfeud13 30036 30100 W Unity (Filename: Line: 195)
02-09 16:57:01.957 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:02.167 dk.jespermansa.numfeud13 30036 30100 W Unity The referenced script on this Behaviour (Game Object ‘OneSignalUpdateRequest’) is missing!
02-09 16:57:02.167 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:02.167 dk.jespermansa.numfeud13 30036 30100 W Unity (Filename: Line: 294)
02-09 16:57:02.167 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:02.273 dk.jespermansa.numfeud13 30036 30100 W Unity The referenced script on this Behaviour (Game Object ‘StrMsg’) is missing!
02-09 16:57:02.273 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:02.273 dk.jespermansa.numfeud13 30036 30100 W Unity (Filename: Line: 294)
02-09 16:57:02.273 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:02.274 dk.jespermansa.numfeud13 30036 30100 W Unity The referenced script on this Behaviour (Game Object ‘StrMsg’) is missing!
02-09 16:57:02.274 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:02.274 dk.jespermansa.numfeud13 30036 30100 W Unity (Filename: Line: 294)
02-09 16:57:02.274 dk.jespermansa.numfeud13 30036 30100 W Unity
02-09 16:57:03.022 dk.jespermansa.numfeud13 30036 30051 W Unity Google Analytics: Document Title is too long, max size 1500 bytes (java.lang.ClassNotFoundException%3a+ru.mopsicus.MobileInputHandler.Plugin%0ajava.lang.Class.classForName(Native+Method)%0ajava.lang.Class.forName(Class.java%3a400)%0ajava.lang.Class.forName(Class.java%3a326)%0acom.unity3d.player.UnityPlayer.nativeRender(Native+Method)%0acom.unity3d.player.UnityPlayer.c(Unknown+Source)%0acom.unity3d.player.UnityPlayer%24e%242.queueIdle(Unknown+Source)%0aandroid.os.MessageQueue.next(MessageQueue.java%3a392)%0aandroid.os.Looper.loop(Looper.java%3a136)%0acom.unity3d.player.UnityPlayer%24e.run(Unknown+Source)%0aCaused+by%3a+java.lang.ClassNotFoundException%3a+Didn%27t+find+class+%22ru.mopsicus.MobileInputHandler.Plugin%22+on+path%3a+DexPathList%5b%5bzip+file+%22%2fdata%2fapp%2fdk.jespermansa.numfeud13-1%2fbase.apk%22%2c+zip+file+%22%2fdata%2fapp%2fdk.jespermansa.numfeud13-1%2fsplit_config.armeabi_v7a.apk%22%5d%2cnativeLibraryDirectories%3d%5b%2fdata%2fapp%2fdk.jespermansa.numfeud13-1%2flib%2farm%2c+%2fdata%2fapp%2
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity AndroidJavaException: java.lang.ClassNotFoundException: ru.mopsicus.MobileInputHandler.Plugin
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity java.lang.ClassNotFoundException: ru.mopsicus.MobileInputHandler.Plugin
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity at java.lang.Class.classForName(Native Method)
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity at java.lang.Class.forName(Class.java:400)
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity at java.lang.Class.forName(Class.java:326)
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity at com.unity3d.player.UnityPlayer.c(Unknown Source)
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity at android.os.MessageQueue.next(MessageQueue.java:392)
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity at android.os.Looper.loop(Looper.java:136)
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity at com.unity3d.player.UnityPlayer$e.run(Unknown Source)
02-09 16:57:03.024 dk.jespermansa.numfeud13 30036 30051 E Unity Caused by: java.lang.ClassNotFoundException: Didn’t find class “ru.mopsicus.MobileInputHandler.Plugin” on path: DexPathList[[zip file “/data/app/dk.jespermansa.numfeud13-1/base.apk”, zip file “/data/app/dk.jespermansa.numfeud13-1/split_config.armeabi_v7a.apk”],nativeLibraryDirectories=[/data/app/dk.jespermansa.numfeud13-1/lib/arm, /data/app/dk.jespermansa.numfeud13-1/base.apk!/lib
02-09 16:57:03.058 dk.jespermansa.numfeud13 30036 30051 I Unity UnityIAP Version: 1.20.1
02-09 16:57:03.058 dk.jespermansa.numfeud13 30036 30051 I Unity
02-09 16:57:03.058 dk.jespermansa.numfeud13 30036 30051 I Unity (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
02-09 16:57:03.058 dk.jespermansa.numfeud13 30036 30051 I Unity
02-09 16:57:03.163 dk.jespermansa.numfeud13 30036 30051 I UnityIAP IAB helper created.
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #00 pc 0029b360 /data/app/dk.jespermansa.numfeud13-1/lib/arm/libunity.so
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #01 pc 002b35d0 /data/app/dk.jespermansa.numfeud13-1/lib/arm/libunity.so
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #02 pc 002b6814 /data/app/dk.jespermansa.numfeud13-1/lib/arm/libunity.so
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #03 pc 002b6430 /data/app/dk.jespermansa.numfeud13-1/lib/arm/libunity.so
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #04 pc 002b6370 /data/app/dk.jespermansa.numfeud13-1/lib/arm/libunity.so
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #05 pc 002b6080 /data/app/dk.jespermansa.numfeud13-1/lib/arm/libunity.so
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #06 pc 00299bb0 /data/app/dk.jespermansa.numfeud13-1/lib/arm/libunity.so
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #07 pc 009febf0 /data/app/dk.jespermansa.numfeud13-1/lib/arm/libunity.so
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #08 pc 00649df0 /data/app/dk.jespermansa.numfeud13-1/lib/arm/libunity.so
02-09 16:57:03.727 dk.jespermansa.numfeud13 30036 30059 E CRASH #09 pc 00005504 ( (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_LogException (System.Exception,UnityEngine.Object) + 0x44 (0x8738a4c0 0x8738a53c) [0x9e76cee0 - Unity Root Domain]+21764)
02-09 16:57:04.247 dk.jespermansa.numfeud13 30036 30051 E MessageQueue at libunity.0029b360(Native Method)
02-09 16:57:04.247 dk.jespermansa.numfeud13 30036 30051 E MessageQueue at libunity.002b35d0(Native Method)
02-09 16:57:04.247 dk.jespermansa.numfeud13 30036 30051 E MessageQueue at libunity.002b6814(Native Method)
02-09 16:57:04.247 dk.jespermansa.numfeud13 30036 30051 E MessageQueue at libunity.002b6430(Native Method)
02-09 16:57:04.247 dk.jespermansa.numfeud13 30036 30051 E MessageQueue at libunity.002b6370(Native Method)
02-09 16:57:04.247 dk.jespermansa.numfeud13 30036 30051 E MessageQueue at libunity.002b6080(Native Method)
02-09 16:57:04.247 dk.jespermansa.numfeud13 30036 30051 E MessageQueue at libunity.00299bb0(Native Method)
02-09 16:57:04.247 dk.jespermansa.numfeud13 30036 30051 E MessageQueue at libunity.009febf0(Native Method)
02-09 16:57:04.247 dk.jespermansa.numfeud13 30036 30051 E MessageQueue at libunity.00649df0(Native Method)

Hope this makes sense to you… Cause I am all in the dark :-/

I trust that you read the errors? It mentions “Missing scripts”, can you confirm? Interesting because I wouldn’t have expected it compile with such errors. Does a brand new/empty project build OK for Android?

Oh yes, found the missing scripts deep inside some prefabs. Removed those, but app still crashes.

Here is a new debug log:
START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity bnds=[360,598][530,778] (has extras)} from uid 10131 on display 0
Start proc 11458:dk.jespermansa.numfeud13/u0a232 for activity dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity
Focus entered window: Window{73287f4 u0 dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity}
Displayed dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity: +342ms
SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 1867mb
SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
ApplicationInfo dk.jespermansa.numfeud13 version 7.0.3 build 57d981a3-03ba-4279-975d-197fac22e503
Built from ‘2018.3/release’ branch, Version ‘2018.3.5f1 (76b3e37670a4)’, Build type ‘Release’, Scripting Backend ‘mono’, CPU ‘armeabi-v7a’
GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_
to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image
GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex
NFDEBUG | DETECT: isTablet: 0, currOrien: up, iPadMode: 1

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

-------- GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0).

(Filename: Line: 682)

Google Analytics: Document Title is too long, max size 1500 bytes (java.lang.ClassNotFoundException%3a+ru.mopsicus.MobileInputHandler.Plugin%0ajava.lang.Class.classForName(Native+Method)%0ajava.lang.Class.forName(Class.java%3a400)%0ajava.lang.Class.forName(Class.java%3a326)%0acom.unity3d.player.UnityPlayer.nativeRender(Native+Method)%0acom.unity3d.player.UnityPlayer.c(Unknown+Source)%0acom.unity3d.player.UnityPlayer%24e%242.queueIdle(Unknown+Source)%0aandroid.os.MessageQueue.next(MessageQueue.java%3a392)%0aandroid.os.Looper.loop(Looper.java%3a136)%0acom.unity3d.player.UnityPlayer%24e.run(Unknown+Source)%0aCaused+by%3a+java.lang.ClassNotFoundException%3a+Didn%27t+find+class+%22ru.mopsicus.MobileInputHandler.Plugin%22+on+path%3a+DexPathList%5b%5bzip+file+%22%2fdata%2fapp%2fdk.jespermansa.numfeud13-2%2fbase.apk%22%2c+zip+file+%22%2fdata%2fapp%2fdk.jespermansa.numfeud13-2%2fsplit_config.armeabi_v7a.apk%22%5d%2cnativeLibraryDirectories%3d%5b%2fdata%2fapp%2fdk.jespermansa.numfeud13-2%2flib%2farm%2c+%2fdata%2fapp%2
AndroidJavaException: java.lang.ClassNotFoundException: ru.mopsicus.MobileInputHandler.Plugin
java.lang.ClassNotFoundException: ru.mopsicus.MobileInputHandler.Plugin
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:400)
at java.lang.Class.forName(Class.java:326)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)
at android.os.MessageQueue.next(MessageQueue.java:392)
at android.os.Looper.loop(Looper.java:136)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Didn’t find class “ru.mopsicus.MobileInputHandler.Plugin” on path: DexPathList[[zip file “/data/app/dk.jespermansa.numfeud13-2/base.apk”, zip file “/data/app/dk.jespermansa.numfeud13-2/split_config.armeabi_v7a.apk”],nativeLibraryDirectories=[/data/app/dk.jespermansa.numfeud13-2/lib/arm, /data/app/dk.jespermansa.numfeud13-2/base.apk!/lib
UnityIAP Version: 1.20.1

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

IAB helper created.
#00 pc 0029b360 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#01 pc 002b35d0 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#02 pc 002b6814 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#03 pc 002b6430 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#04 pc 002b6370 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#05 pc 002b6080 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#06 pc 00299bb0 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#07 pc 009febf0 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#08 pc 00649df0 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#09 pc 00008524 ( (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_LogException (System.Exception,UnityEngine.Object) + 0x44 (0x7daef4e0 0x7daef55c) [0x7ddd7ee0 - Unity Root Domain]+34084)
SetUserAgentSuffix(Unity.7.15.1)
Init({“appId”:“543370545694629”})
KeyHash: WnxImY3TV2LNWgHER3smC7A2TSs=
sending to Unity OnInitComplete({“key_hash”:“WnxImY3TV2LNWgHER3smC7A2TSs=\n”})
Using Facebook Unity SDK v7.15.1 with FBAndroidSDK/4.39.0

(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

Focus left window: Window{73287f4 u0 dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity}
onActivityStopped: com.prime31.UnityPlayerNativeActivity
Not removing Window{432c974 u0 SurfaceView - dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity EXITING} due to exit animation
onActivityDestroyed: com.prime31.UnityPlayerNativeActivity
Not removing Window{73287f4 u0 dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity EXITING} due to exit animation
Window went away: Window{73287f4 u0 dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity EXITING}
Activity com.prime31.UnityPlayerNativeActivity has leaked IntentReceiver com.unity.purchasing.googleplay.GooglePlayPurchasing$4@1e50a9c that was originally registered here. Are you missing a call to unregisterReceiver()?
android.app.IntentReceiverLeaked: Activity com.prime31.UnityPlayerNativeActivity has leaked IntentReceiver com.unity.purchasing.googleplay.GooglePlayPurchasing$4@1e50a9c that was originally registered here. Are you missing a call to unregisterReceiver()?
at com.unity.purchasing.googleplay.GooglePlayPurchasing.registerPurchasesUpdatedReceiver(GooglePlayPurchasing.java:504)
at com.unity.purchasing.googleplay.GooglePlayPurchasing.(GooglePlayPurchasing.java:122)
at com.unity.purchasing.googleplay.GooglePlayPurchasing.instance(GooglePlayPurchasing.java:78)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source)
Destroying surface Surface(name=SurfaceView - dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity) called by com.android.server.wm.WindowStateAnimator.destroySurface:2194 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:970 com.android.server.wm.WindowState.destroyOrSaveSurface:2182 com.android.server.wm.AppWindowToken.destroySurfaces:381 com.android.server.wm.WindowStateAnimator.finishExit:593 com.android.server.wm.WindowStateAnimator.finishExit:544 com.android.server.wm.WindowStateAnimator.stepAnimationLocked:519 com.android.server.wm.WindowAnimator.updateWindowsLocked:323
Destroying surface Surface(name=dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity) called by com.android.server.wm.WindowStateAnimator.destroySurface:2194 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:970 com.android.server.wm.WindowState.destroyOrSaveSurface:2182 com.android.server.wm.AppWindowToken.destroySurfaces:381 com.android.server.wm.WindowStateAnimator.finishExit:593 com.android.server.wm.WindowStateAnimator.stepAnimationLocked:519 com.android.server.wm.WindowAnimator.updateWindowsLocked:323 com.android.server.wm.WindowAnimator.animateLocked:739

I am just not sure what to look for. See a lot of errors but seems to crash just after: IAB helper created.

Hope you can help.

Please try my second suggestion.

As per the log, it says it can’t find the expected class. This can be either due to two things

  1. You might not have the required library classes or
  2. You might have proguard on which can strip your libraries if no proper proguard customisation file is found.