Oh yes, found the missing scripts deep inside some prefabs. Removed those, but app still crashes.
Here is a new debug log:
START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity bnds=[360,598][530,778] (has extras)} from uid 10131 on display 0
Start proc 11458:dk.jespermansa.numfeud13/u0a232 for activity dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity
Focus entered window: Window{73287f4 u0 dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity}
Displayed dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity: +342ms
SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 1867mb
SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf)
ApplicationInfo dk.jespermansa.numfeud13 version 7.0.3 build 57d981a3-03ba-4279-975d-197fac22e503
Built from ‘2018.3/release’ branch, Version ‘2018.3.5f1 (76b3e37670a4)’, Build type ‘Release’, Scripting Backend ‘mono’, CPU ‘armeabi-v7a’
GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_
to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image
GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex
NFDEBUG | DETECT: isTablet: 0, currOrien: up, iPadMode: 1
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
-------- GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0).
(Filename: Line: 682)
Google Analytics: Document Title is too long, max size 1500 bytes (java.lang.ClassNotFoundException%3a+ru.mopsicus.MobileInputHandler.Plugin%0ajava.lang.Class.classForName(Native+Method)%0ajava.lang.Class.forName(Class.java%3a400)%0ajava.lang.Class.forName(Class.java%3a326)%0acom.unity3d.player.UnityPlayer.nativeRender(Native+Method)%0acom.unity3d.player.UnityPlayer.c(Unknown+Source)%0acom.unity3d.player.UnityPlayer%24e%242.queueIdle(Unknown+Source)%0aandroid.os.MessageQueue.next(MessageQueue.java%3a392)%0aandroid.os.Looper.loop(Looper.java%3a136)%0acom.unity3d.player.UnityPlayer%24e.run(Unknown+Source)%0aCaused+by%3a+java.lang.ClassNotFoundException%3a+Didn%27t+find+class+%22ru.mopsicus.MobileInputHandler.Plugin%22+on+path%3a+DexPathList%5b%5bzip+file+%22%2fdata%2fapp%2fdk.jespermansa.numfeud13-2%2fbase.apk%22%2c+zip+file+%22%2fdata%2fapp%2fdk.jespermansa.numfeud13-2%2fsplit_config.armeabi_v7a.apk%22%5d%2cnativeLibraryDirectories%3d%5b%2fdata%2fapp%2fdk.jespermansa.numfeud13-2%2flib%2farm%2c+%2fdata%2fapp%2
AndroidJavaException: java.lang.ClassNotFoundException: ru.mopsicus.MobileInputHandler.Plugin
java.lang.ClassNotFoundException: ru.mopsicus.MobileInputHandler.Plugin
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:400)
at java.lang.Class.forName(Class.java:326)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)
at android.os.MessageQueue.next(MessageQueue.java:392)
at android.os.Looper.loop(Looper.java:136)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Didn’t find class “ru.mopsicus.MobileInputHandler.Plugin” on path: DexPathList[[zip file “/data/app/dk.jespermansa.numfeud13-2/base.apk”, zip file “/data/app/dk.jespermansa.numfeud13-2/split_config.armeabi_v7a.apk”],nativeLibraryDirectories=[/data/app/dk.jespermansa.numfeud13-2/lib/arm, /data/app/dk.jespermansa.numfeud13-2/base.apk!/lib
UnityIAP Version: 1.20.1
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
IAB helper created.
#00 pc 0029b360 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#01 pc 002b35d0 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#02 pc 002b6814 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#03 pc 002b6430 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#04 pc 002b6370 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#05 pc 002b6080 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#06 pc 00299bb0 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#07 pc 009febf0 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#08 pc 00649df0 /data/app/dk.jespermansa.numfeud13-2/lib/arm/libunity.so
#09 pc 00008524 ( (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_LogException (System.Exception,UnityEngine.Object) + 0x44 (0x7daef4e0 0x7daef55c) [0x7ddd7ee0 - Unity Root Domain]+34084)
SetUserAgentSuffix(Unity.7.15.1)
Init({“appId”:“543370545694629”})
KeyHash: WnxImY3TV2LNWgHER3smC7A2TSs=
sending to Unity OnInitComplete({“key_hash”:“WnxImY3TV2LNWgHER3smC7A2TSs=\n”})
Using Facebook Unity SDK v7.15.1 with FBAndroidSDK/4.39.0
(Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
Focus left window: Window{73287f4 u0 dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity}
onActivityStopped: com.prime31.UnityPlayerNativeActivity
Not removing Window{432c974 u0 SurfaceView - dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity EXITING} due to exit animation
onActivityDestroyed: com.prime31.UnityPlayerNativeActivity
Not removing Window{73287f4 u0 dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity EXITING} due to exit animation
Window went away: Window{73287f4 u0 dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity EXITING}
Activity com.prime31.UnityPlayerNativeActivity has leaked IntentReceiver com.unity.purchasing.googleplay.GooglePlayPurchasing$4@1e50a9c that was originally registered here. Are you missing a call to unregisterReceiver()?
android.app.IntentReceiverLeaked: Activity com.prime31.UnityPlayerNativeActivity has leaked IntentReceiver com.unity.purchasing.googleplay.GooglePlayPurchasing$4@1e50a9c that was originally registered here. Are you missing a call to unregisterReceiver()?
at com.unity.purchasing.googleplay.GooglePlayPurchasing.registerPurchasesUpdatedReceiver(GooglePlayPurchasing.java:504)
at com.unity.purchasing.googleplay.GooglePlayPurchasing.(GooglePlayPurchasing.java:122)
at com.unity.purchasing.googleplay.GooglePlayPurchasing.instance(GooglePlayPurchasing.java:78)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source)
Destroying surface Surface(name=SurfaceView - dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity) called by com.android.server.wm.WindowStateAnimator.destroySurface:2194 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:970 com.android.server.wm.WindowState.destroyOrSaveSurface:2182 com.android.server.wm.AppWindowToken.destroySurfaces:381 com.android.server.wm.WindowStateAnimator.finishExit:593 com.android.server.wm.WindowStateAnimator.finishExit:544 com.android.server.wm.WindowStateAnimator.stepAnimationLocked:519 com.android.server.wm.WindowAnimator.updateWindowsLocked:323
Destroying surface Surface(name=dk.jespermansa.numfeud13/com.prime31.UnityPlayerNativeActivity) called by com.android.server.wm.WindowStateAnimator.destroySurface:2194 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:970 com.android.server.wm.WindowState.destroyOrSaveSurface:2182 com.android.server.wm.AppWindowToken.destroySurfaces:381 com.android.server.wm.WindowStateAnimator.finishExit:593 com.android.server.wm.WindowStateAnimator.stepAnimationLocked:519 com.android.server.wm.WindowAnimator.updateWindowsLocked:323 com.android.server.wm.WindowAnimator.animateLocked:739
I am just not sure what to look for. See a lot of errors but seems to crash just after: IAB helper created.
Hope you can help.