Unity Android Flurry error

using UnityEngine;
using System;
using System.Collections;
using System.IO;
using System.Collections.Generic;
using System.Linq;

public class FlurryManager : MonoBehaviour {



	public FlurryAgent _flurry;

	void Start () {
		 _flurry = new FlurryAgent();
		_flurry.onStartSession ("VRBZ2Y3B7235HQ7WQC9Y");
		_flurry.logEvent("something");
		_flurry.onPageView();
	}
	public void OnApplicationQuit(){
		_flurry.onEndSession();    
		}
	// Update is called once per frame
	void Update () {
		_flurry.logEvent("somethinggg");
		_flurry.onPageView();
	}
	void OnGUI(){
	}
}

Manifest:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.Grupa2.RocketThruster" android:theme="@android:style/Theme.NoTitleBar" android:versionName="1.0" android:versionCode="1" android:installLocation="auto">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
    <activity android:name="com.flurry.android.FlurryAgent" android:configChanges="keyboardHidden|orientation" />
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:screenOrientation="landscape">
      <activity android:name="com.flurry.android.FlurryAgent" android:configChanges="keyboardHidden|orientation" />
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
    </activity>
  </application>
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-feature android:name="android.hardware.touchscreen" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
  <uses-permission android:name="android.permission.WAKE_LOCK" />
  <uses-permission android:name="android.permission.INTERNET" />
  <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
  <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
</manifest>

I only recieve information that the session occured but there are no events displayed.
I have FlurryAgent.cs FlurryAgent.jar and manifest in Plugins/Android.
I got an error “NullReferenceException: Object reference not set to an instance of an object” referencing to lines in onApplicationQuit and Update functions.

1 Answer

1

Hi there, kubas1242.
can you please tell me where did you add the script to initialize the Flurry SDK in your project?