Tried building to phone for testing today and am getting this error:
and the 2 console error reports:
CommandInvokationFailure: Unable to forward network traffic to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
D:/androidsdk/platform-tools\adb.exe -s "4f0c7edb" forward "tcp:54999" "localabstract:Unity-com.maincharacter.test"
stderr[
error: cannot bind to socket: No error
error: cannot bind to socket: No error
]
stdout[
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidDevice.Exec (System.String[] command, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidDevice.Forward (System.String pc, System.String device, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.PostProcessAndroidPlayer.UploadAndStartPlayer (System.String manifestName, System.String stagingArea, UnityEditor.Android.AndroidDevice device, System.String packageName, Boolean developmentPlayer, Boolean retryUpload)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
and:
Error building Player: CommandInvokationFailure: Unable to forward network traffic to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
D:/androidsdk/platform-tools\adb.exe -s "4f0c7edb" forward "tcp:54999" "localabstract:Unity-com.maincharacter.test"
stderr[
error: cannot bind to socket: No error
error: cannot bind to socket: No error
]
stdout[
]
I’m on Unity5 with android SDK rev 24.3.4. Any help here would be awesome. If you’ll pardon the cliche, It was working fine yesterday.