Unity animation importation troubleshoot

Hi there!

I’m a fairly new user to Unity and I’ve been animating for awhile in 3dsmax. My problem is i’m using a flex modifier on my meshes in 3dsmax and when I try to export them (FBX format) into unity, everything is there except for those animations that i’ve created with 3dsmax modifiers.

Is it possible to use modifiers and keep their animations in Unity?

Many thanks ! :smile:

bump :frowning:

Only bones are supported in Unity (like in most of other engines).