Unity Animator Works, but Character Doesn't Animate

I haven’t worked on my Unity project for awhile. When I returned and went into play mode, my character stopped animating correctly. I can move him around, but he’s stuck in his A pose.

I checked the Animator tab to see what’s up, and suprisingly it’s working 100% as it’s supposed to. So why isn’t my character performing the animations?

I tried reimporting my model, then when that didn’t work I went to Blender and re-exported my model to FBX --still didn’t work. I also tried changing the Animation types and applying the changes (IIRC it was originally set to “Generic” back when the animations were working), but that didn’t work either.

I’m honestly stumped. Any suggestions?

@QuindecimX For humanoid animations to work properly you need the animations and the character to have a “humanoid” rig from the inspector.

I realised this way too late. It’s so much easier just handling it through code, you should have seen my animator for the player! Pretty similar to the image you posted, it was so satisfying being able to get rid of the spiderweb of transitions I had set up. RunYourPool Login