Unity Anti aliasing

Hi Guys,

I am having this issue where the anti-aliasing stops working when i bump up the resolution to 7680 x 3240

Everything is working fine at 3840 x 3240… Any ideas if its a software or hardware limitation?

My computer is running on a nVidia quadro M4000

My project needs to run at 7680 x 3240 with anti-aliasing on… Anyone able to help me out?

It could be memory constraints that prevent unity to use antialiasing.
Do you use the Multi sampling antialiasing or a posteffect antialiasing?

Could be that a 8k textures is the internal maximal limit.

Thanks for your reply, using multi sampling. Not sure if i’m doing anything wrong but posteffect antialiasing don’t look so good…

Any idea if its a graphic card setting which I need to tweak?