zoggie
1
Hi Guys,
I am having this issue where the anti-aliasing stops working when i bump up the resolution to 7680 x 3240
Everything is working fine at 3840 x 3240… Any ideas if its a software or hardware limitation?
My computer is running on a nVidia quadro M4000
My project needs to run at 7680 x 3240 with anti-aliasing on… Anyone able to help me out?
It could be memory constraints that prevent unity to use antialiasing.
Do you use the Multi sampling antialiasing or a posteffect antialiasing?
Could be that a 8k textures is the internal maximal limit.
zoggie
3
Thanks for your reply, using multi sampling. Not sure if i’m doing anything wrong but posteffect antialiasing don’t look so good…
Any idea if its a graphic card setting which I need to tweak?