# Unity API: Doodlejump motion control effect?

**URL:** https://discussions.unity.com/t/unity-api-doodlejump-motion-control-effect/612099
**Category:** Scripting
**Tags:** Scripting
**Created:** [January 11, 2016, 1:21am UTC](https://discussions.unity.com/t/unity-api-doodlejump-motion-control-effect/612099 "2016-01-11T01:21:06Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Bazz\_boyy](https://avatars.discourse-cdn.com/v4/letter/b/cc9497/32.png) [@Bazz\_boyy](https://discussions.unity.com/u/Bazz_boyy)
#### Post date: [January 11, 2016, 1:21am UTC](https://discussions.unity.com/t/unity-api-doodlejump-motion-control-effect/612099/1 "2016-01-11T01:21:06Z")

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Hi there,

I was wondering if unity had functions to support the motion control effect (tilting screen to move character) you see in doodle jump? If it exists, what are they called?

Thanks

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### Author: ![ADNCG](https://avatars.discourse-cdn.com/v4/letter/a/71e660/32.png) [@ADNCG](https://discussions.unity.com/u/ADNCG)
#### Post date: [January 11, 2016, 1:30am UTC](https://discussions.unity.com/t/unity-api-doodlejump-motion-control-effect/612099/2 "2016-01-11T01:30:17Z")

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Most likely uses gyro’s gravity since when you hold phone in a perfectly vertical position, tilting doesn’t move the character.

> **[Unity - Scripting API: Gyroscope.gravity](https://docs.unity3d.com/ScriptReference/Gyroscope-gravity.html)**

Use this to apply forces to a rigidbody and you’ll end up with controls like doodle jump.
