I would like to use longs in my game, but I’m running into trouble when I try to use it with the Unity API.
Mathf.RoundToLong() doesn’t exist and neither does
My game requires for me to work with values that exceeds
int.MaxValue, hence the dilemma.
Is there anyone here who can shed some light on this, and maybe point me towards a best practice on working with 64 bit ints in Unity?