Unity APK build failed on Gradle

Hello,

I am trying to build my game in Unity. I switched the Build Settings from Windows to Android to generate an APK file, but the build consistently fails.

I receive the following error message:

CommandInvokationFailure: Gradle build failed. 
D:\Unity\UnityEditorData\2021.3.45f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "D:\Unity\UnityEditorData\2021.3.45f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.5.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

Followed by :

Gradle could not start your build.
> Could not initialize native services.
   > Failed to load native library 'native-platform.dll' for Windows 11 amd64.

I have searched extensively online, consulted various AI tools, and watched numerous tutorials, but I still cannot resolve the issue.

I do not have Android Studio installed.

I checked this stackoverflow topic, but i dont have .gradle folder (not in the C:/Users/MY_NAME/.gradle.

Same here in unity discussion. Dont have .gradle

I even reinstalled Unity and tried different versions for my project. In Edit > Preferences, I can see that Unity includes all the necessary components (JDK, SDK, NDK, Gradle) as part of the installation.

What am I missing?

Thank you very much for your help!

Solved by creating Desktop shortcut with :
D:\Unity\UnityEditorData\2021.3.45f1\Editor\Unity.exe -projectPath “C:\UnityGames\minifantasyv2” and Unity.exe set as administrator