Unity .apk install

I was just sent a game that was built on the unity platform. I’ve never used unity before but thought that I would be able to install the .apk file onto one of our testing devices.

I was give the .apk file and a sources folder.

I installed the .apk file with out a problem but when I launch the app nothing happens… I get the unity splash screen and then 2 gray buttons… the file is 23mb so there has to be more then that

I’m assuming the .apk file should be the entire app correct? Unity does not need a ‘supporting files’ folder correct? If it does what file is it and where would I store it on the testing device? Or is there something else that is required to install and run the app?

In most case yes, but Android apps can load more content from internet (e.g. Google Play OBB) or require certain asset files to be in memory card/storage.

I would suggest that you ask that from the people who developed the app.

Thank you…

Yes this app should be native because it will be used on devices that do not have internet connection. I’ve also looked at all of the files and don’t see any with aditional assets in them. The .apk file is 7.1 mb so there has to be more there then I’ve seen.

I’m curious if I’m running Jellybean (4.1) and they created this for a different OS will it install at all? or would I get some other result like I am now?