Hello,
I am investigating capabilities of Unity application to be exposed as service to external applications.
I understand it uses .NET 2.0 and it is quite hard to find good info on services in 2.0, so if anyone have good link or example please share ![]()
Idea is to have kind of simulation app in Unity which will use Physics engine and external apps being able to connect to that app via some kind of service, preferably web service and request some information, or send some input. It should have some reasonably good performance.
Is it possible to create with new UNET or UNET is only accessible from another Unity app?