I have an application that receives udp packets from a connected device. The app is a c++ application.
I have a unity application that once I run and it only shows the unity preview screen to select resolution starts causing network packets drops.
When I look at task manager the application has 0 network 0 cpu 0 gpu. Once I close it the network works with no single packet drop.
What can be the relation between the unity app and Ethernet drops?
I also see the packet missing in wireshark, so the unity app somehow affects the network capabilities.
Are you seeing the same behavior with both development and non-development builds? The launcher should only have traffic if it is reaching out for a debugger.
What is/are the port number/s that the C++ application is using to receive the UDP packets when it is running alone?
What is/are the port number/s that the Unity application is using (if any) when it is running alone?
You can get that information by using the command “netstat -ano | findstr [process ID of the C++/Unity application]” in command prompt.
Can you also please send us the unity application or the Unity repro project and the C++ application so that we can further investigate on this matter?
Can you also please let us know what is the Unity version that you are using?
Are you seeing the same behavior with both development and non-development builds? The launcher should only have traffic if it is reaching out for a debugger.
What is/are the port number/s that the C++ application is using to receive the UDP packets when it is running alone?
What is/are the port number/s that the Unity application is using (if any) when it is running alone?
You can get that information by using the command “netstat -ano | findstr [process ID of the C++/Unity application]” in command prompt.
Can you also please send us the unity application or the Unity repro project and the C++ application so that we can further investigate on this matter?
Can you also please let us know what is the Unity version that you are using?
Thanks.
Hi,
The udp streaming we use is in high bursts of data. 36 * 32KB in ~20 ms
I’m attaching a .net core app we use to simulate the data packets size. The stand alone unity is in windows platform
Asaf
[135411-udpstreamer.zip|135411]