I’m trying to create an Ar Face filter app like Snapchat but the issue is when I try to create filters and spawn props like hats, and glasses it spawns just in front of the face and it’s looking weird.
I want do a mask on the hat or not render that part behind the face .
I can’t find any solution to solve this issue.
If anyone know any solution?
I found that other people are also getting the same issue.
This is not my video I just searched for it on YouTube
I didn’t try, but here is 1 thought:
- Place a 3D Head behind the mask.
- Apply a shader to the Head that doesn’t render the front part of the object, but blocks what is behind the head.
@makaka-org-support I already tried it but the issue still occurs.
Q: What is the Default Shader of Unity?
A: Universal Render Pipeline / Lit (Default shader of URP)
Q How did you customize them to achieve the goal?
A: I am not using a custom shader.
Q Did you try to create your own shader using Shader Graph?
A: No
→ I’m not using any custom shader currently. I have downloaded 3D models from the Unity Asset Store.
→ Do you know any Tutorials on this topic?