Unity AR + Postprocess

Hey, I`m trying to add LUT color grading from Postprocess Stack in Unity, but it works really poor. Everything works great in non AR mode. I think the problem may be that postprocess pass is done after ar grab camera pass. Did anyone tried to use Postprocess Stack with AR? Any luck?

Ok I finnaly had some time to investigate more and found a solution. Basically lut postprocess in unity is very heavy so I rewritten it to use 3d textures instead of 2d and disabled anti aliasing in quality settings. Now I can play on ipad with 60 fps, hope someone will find it usefull :smiley: