Unity ARFoundation apps crash on launch since Android 12

I’m having issues since around February 2022 on my Samsung Galaxy S20+ (Android 12) with Unity 2019.4.12f1.

My scripting backend is already IL2CPP and target architecture ARM64 is checked.

Unity Augmented Reality apps crash on launch, this even occurs with some of my existing AR apps. I’m using ARFoundation 4.0.9.

The weird thing is a colleague of mine can use the app just fine. He’s using OnePlus 9 with Android 11.

This is my Logcat from a real device:

This is in no way trying to hijack but I thought you might find this of help.
I have had sdk level and path problems in the past.
I too am having problems but on a Nord 200 phone/T-mobile. My build completes error free but then crashes on then Android with
2022/03/16 13:23:59.555 16446 16446 Error AndroidRuntime java.lang.RuntimeException: Unable to get provider androidx.core.content.FileProvider: java.lang.ClassNotFoundException: Didn’t find class “androidx.core.content.FileProvider” on path: DexPathList[[zip file "/data/app/~~…

The suggestion in Discord is sdk level problems. I am still researching this.

Here is the Unity Discord #mobile thread: Discord
for added help