Unity as a Library is not detecting notch / safe areas

Hi!

We recently migrated our app to Unity as a library with Unity 2020.1.17, and we are noticing that it does not detect safe areas anymore on Android. Screen.safeArea just returns the entire display. It works fine on iOS.

Is there some special handling that we need to do in the uaal integration for this to work on Android? Have we missed some bit in the examples or the docs that anyone can point us to?

Thanks in advance.

We are also having this problem , did you find a fix?

We did!

[Using Unity as a library in native iOS/Android apps]( Using Unity as a library in native iOS/Android apps page-3#post-6990380)